

End year school project. A mobile game made with several others artists (and game designers, programmers). Since it's a mobile game, the 3D objects must be low poly.








Diane KOEU
VFX Artist
Intertwined (Student project - Unity - Maya)
Intertwined is the project of 9 video game students at Isart Digital, Paris. In Intertwined, the player goes on a journey through a peaceful but mysterious world closely linked to music. The player learns how to pass through obstacles, explore the village and its surroundings, and survive thanks to music. The music accompanies the exploration while also being played by the player.
UI created on Photoshop.

Main elements we can find in the UI of Intertwined. From headers menu, to controls key, aiming reticle and collectibles icons. (Photoshop)

Keyboard keys and mouse for the tutorial and asign keys menu. (Photoshop)

Localization for the analog sticks. (Photoshop)

Intertwined very first screen after lauching the game. (Title made with Photoshop)


The small reticle in the middle of the screen helps the player to aim better at obstacle he has to cross. The reticle also works as a little compass so that the player never loses the fish spirit guiding him.

When the player can interact with object the reticle get bigger and more apparent.





Blubbies: The Odyssey (Student project - Mobile/Tablet - Unity - Maya)
End year school project made with several others artists (and game designers, programmers). Since it's a mobile game, the 3D objects must be low poly.
The player controls a group of little creatures named Blubbies. Since the blubbies aren't really bright, the player must help them to survive across the dangers of the sea.

This is a summary of the UI assets used for a student project on which I participated. It's a sea themed universe where you have to help little creatures named blubbies. You have to help them stay alive, and find a safe way through the dangers of seabed universe. (Made with Photoshop)

I made the buttons but also the design of the title.


The player is guided by a hand, which indicates that he has to swipe the screen to move his little creatures.Main screen. I made the button but also the design of the title.



You get little starfishes when you complete one or several quests in a level.

When you succeed on getting at least one blubby (your little creatures) to the end of a level.

All of your creatures died, try again !

Screen of the ingame shop. (Illustrations of the pearls pack made by other artists in the group project.)